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Throw and Catch Guidelines

Competition Rules and Guidelines
In the Throw and Catch Round, competitors are given 60 seconds in which to complete as many throws as possible with one disc. The canine and the thrower must be behind the line before time starts. The start sequence will run as follows:
"Judges Ready?"
The Announcer will ask the judges if they are ready. Judges should indicate they are ready.
"Competitor Ready?"
The announcer will then ask the Thrower if they are ready. The foot-fault judge will also ask the thrower if they are ready. This is a serious question. If the throw is NOT ready, they should say so!
When the thrower is ready, the line judge signals to the announcer that the competitor is ready. The signal is the line judge putting their hand in the air.
"GO."
At this time, the announcer says "go" and starts the clock at the same time.
Throwers must be behind the line for all throws, but they may move around the field freely between throws. If the thrower steps on or across the throwing line at the time of the release of the disc, the throw will not be scored. If, during a round, the competitor believes the disc has become unsafe for the dog to catch because of a broken rim or a large tear, it may be handed to the judge for replacement. The damaged disc must be handed to the line judge before a replacement is given, and time will not be suspended during a disc change. Countdown of time remaining will be given at 30 seconds, 10 seconds, 5, 4, 3, 2, 1, and time. Catches are scored as long as the disc leaves the thrower's hand on or before time is called.

Scoring
The field is measured in meter increments from 0 to 50 meters. There are 4 Zones, 1-4. Zones are marked by a line on the ground. To score points, the dog must catch the disc. The points are assessed based on which zone the dog is in as they catch, or for a mid-air catch, which zone they land in. The determining point is the rear-most paw. The rear-most paw must be fully on or across the line to get the points for the higher zone. If any paw is in a lower zone when the dog makes the catch, they get the points for the lower zone.
Points are awarded for successful completions as follows:

Zone
Distance
English Conversion
Points
1
0 - 15 Meters
15 Meters = 49 feet, 2 inches
0
2
15 - 25 Meters
25 Meters = 82 feet
1
3
25 - 35 Meters
35 Meters = 114 feet, 10 inches
2
4
35 - 50 Meters
50 Meters = 164 feet
3
Bonus 35 Meters
5 Meter radius half circle at 35 meter line
4

Please note- "Anti-Gravity Bonus": As of 2015, there is no longer a bonus for mid-air catches.
Throw and Catch Field Layout
The field is set up so that competitors have a choice to throw from either end of the field; however, the throwing direction cannot be changed once time has started. Low profile cones are placed 20 meters apart along the edge of the field. There is no out-of-bounds along the sides or on the ends of the field.1 meter = 1.0936 yards = 3 feet, 3 3/8 inches = 39 3/8 inchesBonus Landing ZoneThe Bonus Landing Zone is a half circle with a radius of 5 meters and is centered laterally between the boundary cones. The front edge of the Bonus Landing Zone is located on the 35 meter line. A bonus point is awarded if the following two criteria are met:
1. The completion is spotted beyond the 35 meter line (i.e. in Zone 4)
2. Any paw is located in the Bonus Landing Zone at the time of the catch or during landing (if the dog is in the air at the time of the catch.)

Ties are broken using the following criteria:
1) highest score in a single Throw & Catch round,
2) highest number of Bonus Zone completions.

Throw & Catch Shootout
If the above criteria are not sufficient to break the tie, then the tied competitors will break the tie in a Throw & Catch Shootout.
A coin toss determines which team goes first, and each team will be allowed one throw in each round of the shootout. The team that scores higher wins the shootout and is awarded the higher finish.
Shootout rounds continue until one team outscores the other. Competitors will be allowed to rest their dogs as necessary.


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UFO Field Setup
The UFO competition field is setup so that T&C players can throw in either direction. The distance from 1 throwing line to the other is 50 meters. Field setup should include a 5 meter "buffer" zone behind the throwing line. There should be no flags, banners or tents within that buffer zone. Taking into account space for tents and people to walk around the field with a dog, it is recommended that a space of no less than 70 meters long be used for the UFO T&C field.

Typical width for a UFO T&C field is 20 meters. This can be made slightly narrower, 18 meters, for a small space, but it should not be any narrower than that. The field can be setup wider as well-up to 25 meters. This gives more space along the "end zone" for competitor tents. Field width should not exceed 30 meters.

There is no out-of-bounds in play in UFO, but there may be flags or tents setup along the edge of the field. It is a good idea to add a couple of extra meters to the planned width of the playing field for space on the outside of the cones.
Outside the flags, make sure to leave room for tents and shade structures.

Field should be painted with grass-friendly, water-soluble paint. Chalk powder can be used if there are restrictions on paint at a venue.